Oblinesis Engine is a cross-platform, private game engine extension built specifically for Unity and developed exclusively for Xenoame by Xeno CX. It was first announced in June 2022 and officially adopted by Xenoame for use in their games on September 2023. Since its inception, the engine has prioritized advanced security features and rapid development workflows. Xeno CX has since recognized it as one of its most successful internal technologies.
Development of the engine traces back to December 2020, when it was initially used without a formal name in internal game prototypes under Xeno Gen Projects (now known as Xenoame). One of its earliest implementations was in the game Rawaken, laying the groundwork for future engine capabilities. As several private projects were built on top of it, the system gradually evolved into a more structured and powerful tool, eventually becoming what is now known as Oblinesis Engine.
The engine supports both two-dimensional (2D) and three-dimensional (3D) development and integrates robust artificial intelligence and security systems. While tailored for game development, its streamlined design and reliability have made it an essential foundation for titles produced under the Xenoame brand.
The original Oblinesis Engine began as an unnamed internal framework in late 2020. It was designed to expand Unity’s capabilities but remained tightly coupled to the Unity runtime, which made game updates difficult and constrained development flexibility. Despite these limitations, it provided the foundation for early Xenoame projects such as Rawaken and several private titles under the former Xeno Gen Projects.
Introduced in 2022, Oblinesis Engine: Elegance addressed many of the core issues found in the original engine. It introduced a more modular structure, no longer bound to Unity’s internal limitations, which allowed games to be updated and maintained more efficiently. With a dedicated DLL, improved AI integration, better security, and faster development workflows, Elegance offered a significant leap in capability. It also included foundational online support, though limited in scalability and flexibility. In 2025, Elegance transitioned into Long-Term Support (LTS) status, supporting legacy projects targeting Unity 2022 or earlier.
Announced in 2025 and currently in development, Oblinesis Engine: Spike Weed is the next-generation release of the engine. Built to support Unity 6 or later, it expands the framework’s capabilities beyond game development to include full software application development.
Spike Weed introduces support for Xelab AI models (exclusive to Xenoame), a revamped and scalable online infrastructure, and WebGPU integration—leveraging Unity 6’s native support to enable high-performance web-based deployments. With WebGPU, Spike Weed applications benefit from improved graphics performance, compute power, and modern browser compatibility. Combined with reinforced security and broader platform flexibility, Spike Weed lays the groundwork for future-ready, connected, and intelligent development within the Xenoame ecosystem.
Oblinesis Engine is a specialized runtime and development framework built on Unity, designed to provide enhanced control, security, and performance across both 2D and 3D projects. Utilizing a custom scripting model based on PolyBehaviour and Monothreading, it replaces the traditional MonoBehaviour approach to deliver more efficient and deterministic behavior management. Through its proprietary Oblinesis DLL, the engine extends both runtime and editor capabilities with tightly integrated tools and systems.
The engine incorporates Dolphin AI, an advanced artificial intelligence system designed to mimic lifelike behavior patterns, surpassing the limitations of conventional logic-driven structures. While behavior tree support remains available for specific use cases or legacy compatibility, Dolphin AI has become the preferred standard for most intelligent agent implementations.
Security and integrity are fundamental to the engine’s architecture. Vayronkrieg APM & ACP is a combined anti-privacy and anti-cheat solution that operates at both runtime and development levels, ensuring active monitoring, data protection, and enforcement against unauthorized modifications. For persistent data handling, the engine includes Save IO, a fast and secure system for storing and retrieving game data, complemented by Key Sensitive, a lightweight encryption layer that secures critical variables and configuration states.
Oblinesis Engine also features a built-in Logger and Profiler for real-time diagnostics and performance tracking, a Damage Indicator system for native combat feedback, and Code Mark, a unique in-editor utility that allows developers to annotate and navigate their scripts with precision. To support cleaner project management, the engine includes an automated Clean Up system that detects and removes unused assets, contributing to optimized build sizes and maintainable codebases.
With native support for WebGPU via Unity 6, Oblinesis extends its reach to modern browsers, enabling high-performance web deployment with full graphical and compute capabilities.
These are only a few of the core features embedded within the Oblinesis Engine. It continues to evolve with a wide array of internal tools, systems, and enhancements designed to accelerate development and maintain the integrity of every project built under the Xenoame ecosystem.
Oblinesis Engine supports deployment to the following targets:
Windows (x86_64 and ARM)
Web (via WebGPU)
Oblinesis Engine is a proprietary framework developed under the Xenoame development initiative. It is not distributed as an open-source engine and is subject to internal licensing terms. Use, modification, and redistribution require prior authorization or a project-specific license grant.
Oblinesis Engine is used as the foundational runtime for all first-party Xenoame interactive software. It is intended for internal tools, gameplay systems, and asset workflows that demand high reliability, maintainable logic flows, and strict data validation. While general adoption is restricted, the engine is engineered to scale across solo, mid-sized, or modular team structures, with emphasis on code hygiene, memory efficiency, and cross-platform deployment.
Dolphin AI is an embedded system integrated into Unit components within the Oblinesis Engine. It is responsible for managing unit behavior and local avoidance, ensuring smooth navigation and intelligent agent interaction.
Different versions of Dolphin AI exist depending on the major version of the Oblinesis Engine. For example:
Oblinesis Engine: Elegance uses DSPA (Dolphin Sonar Push Avoidance)
Oblinesis Engine: Spike Weed uses DAA (Dolphin Adaptive Avoidance)
DAA is a complete rewrite of the original DSPA system, designed for performance, scalability, and intelligent behavior. It uses a custom, non-Unity physics system to detect nearby obstacles and agents, including those not using Dolphin AI.
Key characteristics:
DSPA is the original local avoidance foundation of Dolphin AI. It emphasizes direct destination access through reactive, physics-based navigation and was primarily designed for smaller-scale or more aggressive agents.
Key Characteristics:
Dolphin AI not only manages navigation and avoidance but also governs unit behaviors, which are tightly integrated with both the AI Combat Component and Unit Component within the Oblinesis Engine.
Behavior Influence
Behaviors directly influence an agent’s movement intent, tactical decisions, and situational responses. These behaviors define how an agent navigates, when it engages, and how it reacts to threats or objectives.
Examples of supported behaviors include:
These are just a few examples. Many more behaviors can be configured and extended through the Unit and AI Combat Components, allowing developers to create rich, adaptive AI personalities and tactical responses based on game design needs.