NoteThe alpha version of LPS Editor is nearing completion and will soon transition to the beta phase
Version
Target: Lab Pixel Sprite Editor (L.P.S)
Version: LPS v26.01.07 Alpha
Known Issue
No Report During This Period
New
User can now include or exclude layer on render
Added Reset Settings in Configure LPS Editor
Added Clear Cache in virtual storages
User can now create new document instead of new session
Added Loading Screen
Improved
Noise Control that use ‘Craft’ has been improved.
Configure LPS Editor has been expanded to have more user controls
User can now save settings. Only works if you pick “New Document” not “New Session”
Adjusted
Default Watermark have been adjusted
User can no longer save a specific location instead it will save in your virtual storage
User can no longer open projects in ‘Open’ button instead use the virtual storage to find and open your project
Project Character Limit: 25 -> 40
Removed
Regenerate has been removed in virtual storage
Bug Fixed
Using Neural Noise it darken the image output
Duplicate data found when calculating Memory Allocated in Pixelator
Unchecking chromatic layer doesn’t deactivate it
Saving project with Generated Images and Loading it on project, the generated images will read as ‘Images’ instead of ‘Generated Images’
Fixed Magic Wand not selecting full alpha or the alpha is getting cut when selected
Fixed Fill Bucket not selecting full alpha or the alpha is getting cut when selected
Fixed Shader Bucket not selecting full alpha or the alpha is getting cut when selected
Exporting an image sometimes the upper edge of the image is transparent or not rendered this happen rarely but now have been fixed. The Reason it happen because we have changed our Image Processing to Xelab AI